![]() If using blender, this will be the shortcut Ctrl + J. Select all objects you wish to merge into one. ![]() Select everything you wish to import into Blender (to merge into one mesh).This gets complicated w/ textures, but I will sum it up in a bullet point step by step: Hi there Thorize! In order to do this, you must import your parts into a modeling software, merge them all into one object, export from the modeling software and reimport into Roblox. Now there are plenty of videos on how to import and export the models from blender to Roblox studio, so if you didn’t understand what I said, you could look it up! Now, the model won’t show up at the origin (0,0,0) (unless you exported you model from Roblox Studio at the position 0,0,0) so to get it to the middle, deselect your imported model, then select it again and right click, go to “Set Origin” and then select “Geometry to Origin” Once you opened it up, go to the top left of you screen, click “File”, select “Import” and then select in the sub-menu “Wavefront (obj.)” Then find where you put your exported model on your computer. ![]() On the pop-up menu when you first open it, I select “General” which is under the “New File” category. So I right click the model I want to export, then I go down towards the bottom of the menu that just popped up and I select “Export Selection” Next, I select the destination on the computer I want to put the model in (I usually put exported models in my documents with a folder called “Exported”). Ok, so this is the way I convert my models to meshes:
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